A Strange Kindness

Quest Giver Dutch Van Der Linde
Region Horseshoe Overlook, The Heartlands
Reqs The Sheep and the Goats
Reward 1x Gold Ingot Bar, Trophy/Achievement: To Greener Pastures

A Strange Kindness is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.


A Strange Kindness Mission Details

Wanting the gang to lie low after the trouble in Valentine, Dutch asks Arthur and Charles to scout out a new camp location at Dewberry Creek.



A Strange Kindness Objectives

  • Return the captive to his family within 1 minute 40 seconds
  • Get 5 headshots
  • Complete with at least 80% accuracy
  • Complete the mission without taking any health items



A Strange Kindness Related Characters



A Strange Kindness Walkthrough


Scouts Honor

When Arthur Morgan (you) goes to speak with Dutch Van Der Linde at the camp, you find him arguing with Hosea Matthews about the situation you're currently in. Hosea walks away then Dutch asks you to go scope out Dewberry Creek on the account of Micah Bell's word of a safe place. You take Charles Smith and ride out to the area of interest, talking at length about the situation at hand and Dutch's growing irrationality along the way. Once you arrive, you check the place for any inhabitants.

You find a body being eaten by scavenger birds and spot a camp ahead. Check the three points of interest at the camp, the third will be a broken wagon that will have crates you can search. Doing so, you'll uncover a mother aiming her shotgun at you, and her children, underneath the wagon. They come out and the mother tries to speak in Dutch and German with you until the daughter mentions that their father had been kidnapped last night. You don't seem to keen on helping but Charles quickly makes the decision for the both of you, and go to find their father.


A New Lead

Follow Charles on your horse, and more conversation looking into Arthur's true feelings towards John Marston and find out that John went back to Valentine even after the events that just transpired, to collect his pay for the sheep herding job. You finally reach a camp that Charles suggests is a better place to set up than earlier. You find the father of the family tied up at the site, and upon cutting his gag, he tells you it's a trap in German. This is followed by several of the kidnappers arriving from the direction you came from. Take the first wave of infantry out then you'll have to deal with a second wave that enter on their horses.

Once they've all been defeated, untie the German man and send Charles on his way to pick up the rest of the crew. You need to bring the man back to his family now so get on your horse and he will too. Ride him back to his family, where you get some pretty entertaining dialogue between the both of you. When you arrive, he'll embrace his family then thank you with a block of gold. They leave and the screen fades to black.


Moving On

The next scene opens with Charles and Dutch riding in with the rest of the crew. Queue Chapter 3: Clements Point. You get a "A Few Days Later" title card then take control of Arthur cleaning his face in a river.


Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day's Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  That's Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King's Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle's Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall

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