A Strange Kindness is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
A Strange Kindness Mission Details
Wanting the gang to lie low after the trouble in Valentine, Dutch asks Arthur and Charles to scout out a new camp location at Dewberry Creek.
A Strange Kindness Objectives
- Return the captive to his family within 1 minute 40 seconds
- Get 5 headshots
- Complete with at least 80% accuracy
- Complete the mission without taking any health items
A Strange Kindness Related Characters
A Strange Kindness Walkthrough
When Arthur Morgan (you) goes to speak with Dutch Van Der Linde at the camp, you find him arguing with Hosea Matthews about the situation you're currently in. Hosea walks away then Dutch asks you to go scope out Dewberry Creek on the account of Micah Bell's word of a safe place. You take Charles Smith and ride out to the area of interest, talking at length about the situation at hand and Dutch's growing irrationality along the way. Once you arrive, you check the place for any inhabitants.
You find a body being eaten by scavenger birds and spot a camp ahead. Check the three points of interest at the camp, the third will be a broken wagon that will have crates you can search. Doing so, you'll uncover a mother aiming her shotgun at you, and her children, underneath the wagon. They come out and the mother tries to speak in Dutch and German with you until the daughter mentions that their father had been kidnapped last night. You don't seem to keen on helping but Charles quickly makes the decision for the both of you, and go to find their father.
A New Lead
Follow Charles on your horse, and more conversation looking into Arthur's true feelings towards John Marston and find out that John went back to Valentine even after the events that just transpired, to collect his pay for the sheep herding job. You finally reach a camp that Charles suggests is a better place to set up than earlier. You find the father of the family tied up at the site, and upon cutting his gag, he tells you it's a trap in German. This is followed by several of the kidnappers arriving from the direction you came from. Take the first wave of infantry out then you'll have to deal with a second wave that enter on their horses.
Once they've all been defeated, untie the German man and send Charles on his way to pick up the rest of the crew. You need to bring the man back to his family now so get on your horse and he will too. Ride him back to his family, where you get some pretty entertaining dialogue between the both of you. When you arrive, he'll embrace his family then thank you with a block of gold. They leave and the screen fades to black.
The next scene opens with Charles and Dutch riding in with the rest of the crew. Queue Chapter 3: Clements Point. You get a "A Few Days Later" title card then take control of Arthur cleaning his face in a river.
Notes & Tips