Blessed are the Peacemakers is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
Blessed are the Peacemakers Mission Details
Suspecting a trap, Micah asks Arthur to observe an arranged meeting between Dutch and Colm O'Driscoll from afar.
Blessed are the Peacemakers Objectives
- Free yourself and perform self-surgery within 1 minute
- Recover your weapons from the O'Driscoll's camp
- Kill the O'Driscoll gang members that beat and shot you
- Escape the O'Driscoll's camp without being spotted
Blessed are the Peacemakers Related Characters
Blessed are the Peacemakers Walkthrough
Arthur Morgan (you) speaks to Micah Bell at Dutch Van Der Linde's tent, as they wait for him to arrive. Once he does, Micah calls Pearson over to explain the parley the O'Driscolls proposed him at a bar. Most of you believe it's a trap but Micah suggests to check it out anyway, bringing you as back up. After some discussion, Dutch agrees to the meeting and brings Micah and you.
On your way you discuss the possibility of the deal being a trap, and the consequences on missing out on such an offer with all the other threats the world has to offer. You ride out to an open area and Micah tells you to take position on top of the cliff to cover them in case things go sour. Get into position with a sniper rifle and you'll use your binoculars to keep an eye on things first.
A cinematic plays, showing Dutch and Micah preparing for the three men on horses that come in to the frame.
Follow Your Gut
As Colm O'Driscoll begins to speak with Dutch, Dutch tries to settle things but takes notice of Colm's weird tone. As you're aiming down to provide cover, you turn around and get smacked in the head with the stock of a gun. You wake up, near death, with three O'Driscolls beating down on you.
It cuts to black once again, and you wake up to see the group of O'Driscolls sitting at a camp in front of you and you try to crawl away. As you do they take notice and shoot you in the back. When they find out you aren't dead yet, you take a rifle shot in the shoulder, and wake up on the back of a horse.
You black out again, waking up upside down in a cellar and see Colm walk down the stairs towards you. He proposes you join his group, which you obviously refuse. He speaks on his plan to lure Dutch and the rest of the gang into rescuing you to hand you all over to the Pinkertons, then beats you with his revolver. He leaves you hanging.
When you come to, swing yourself to grab the file on the table to your left, and let yourself down. Once you do, use the same file to dig out the bullet in your shoulder then use the shotgun shell and candle to cauterize the wound. You'll let out a scream, luring one of the O'Driscolls down. You hide behind the wall, stealth kill him, and pick up some Throwing Knives.
The Great Escape
As you come out of the cellar, you'll notice 4 O'Driscolls patrolling the area. Take out the two that are separated first, then wait for the one by the fire to walk over further away. Once he's dead, kill the last of the first four and go to the weapon icon on the map to retrieve your weapons. Your horse will be conveniently hitched closeby, so once you've secured your weapons make a beeline for your stead and run like the wind bullseye!
Once on your horse avoid the O'Driscolls by taking an alternative route by the water and under the bridge to stay undetected. Once across, you'll pass out and your horse will walk you home.
Once you arrive at camp, you'll fill Dutch in on what's happened, and you'll be taken care of by some of the members of the camp. They put you on your bed where Susan Grimshaw looks after you. You pass out to dreams of a wolf then it cuts to a "A Few Weeks Later" title card.
You're sitting at the dock, when Reverend Swanson speaks to you about how close you came to death. You share a laugh and the mission ends.
Notes & Tips