Magicians for Sport

Quest Giver Dutch Van Der Linde
Region Clements Point, Scarlett Meadows
Reqs Sodom? Back to Gomorrah
Reward Rare Rolling Block Rifle

Magicians for Sport is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.


Magicians for Sport Mission Details

Arthur and Charles go to track down Trelawny at his rental caravan in Rhodes.



Magicians for Sport Objectives

  • Inspect all clues in Trelawny's Caravan
  • While tracking, stay within 30 feet of Trelawny's trail
  • Kill 2 Bounty Hunters in the cornfields within 1 minute
  • Complete mission without taking any health items



Magicians for Sport Related Characters



Magicians for Sport Walkthrough


Old Friend, New Information

Dutch Van Der Linde calls Arthur Morgan (you) to raise his concerns about the "Super agents" Josiah Trelawny mentioned were after the gang. He tells you to go into town with Charles Smith to get some more answers from Trelawny. So you both ride out to his caravan, just outside of Rhodes.

When you arrive, you find the place trashed and Trelawny nowhere to be seen. Use your Eagle Vision to look for clues inside his caravan. The ultimate clue is some blood found that leads outside. Charles checks it out then points in the direction he thinks they went before asking you to track it, once again using Eagle Vision. Follow the trail until you reach two men sitting at a camp, and question them about Trelawny's whereabouts. They will deny seeing him but Charles will be quick to point out the cane he found belonged to your missing friend and you both have a scrap with the two men. After you beat your guy up, you question Charles' guy and he tells you he's been taken closer to the Braithwaite Manor.


Braithwaite Manor

Follow Charles' lead, learning more about Trelawny along the way, you'll arrive at a small house where he's being dragged out of. You confront the men and they drop Trelawny and run into the cornfields, where you''ll have to find them. It can be quite hard to do so, but use the map below as a guide to where to find them.


 Once you've killed the first two men, the third will ambush you with a rope and try to strike a deal with Charles to kill you. Charles obviously kills the man and you get back up to help him storm the barn. To kill three more men that attack you. When you've killed two, one will run back into the barn. Kill him and he'll drop the Rare Rolling Block Rifle. Once he's dead, head back to Trelawny.

When you reach him, you learn that these men were bounty hunters and Trelawny decides to stay at the camp for a while after being beaten to a pulp. You tell them to ride back to camp and that you'll catch up later. You start to narrate over your journal entry, expressing your concern of the growing hunt on your gang.


Notes & Tips

  • The game can get softlocked if the player chooses to Hit the stranger at the camp after he gives the location of Trelawny, Arthur won't let go of him and controls will be unresponsive, only allowing to reload.
  • ?? 


Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day's Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Meek?  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Home of the Gentry?  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Jim Milton Rides, Again?  ♦  Just a Social Call  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  Sodom? Back to Gomorrah  ♦  That's Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King's Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle's Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall  ♦  Who the Hell is Leviticus Cornwall?

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