Outlaws from the West is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
Outlaws from the West Mission Details
Half frozen, close to death, and on the run, the gang find shelter in an old abandoned mining town. Dutch Arthur and Micah head out to look for supplies.
Outlaws from the West Objectives
- Take no damage during the shootout
- Loot 6 or more items from Adler Ranch
- Complete with at least 85% accuracy
Outlaws from the West Related Characters
Outlaws from the West Walkthrough
The game begins with a cutscene of the group traversing the extreme snowy conditions in horses and carriages. They head into a small building to take shelter, and here is where Arthur Morgan (you), and Dutch Van Der Linde set out to look for supplies and two of your other gang members who went missing after the failed robbery. The players assume control now and they both ride horseback. Stay close to Dutch and follow him, exchanging dialogue along the way. Eventually, the two of you will come across Micah Bell, and he will join you on your expedition.
After linking up, follow them whilst continuing to engage in dialogue. At some point, you will be able to ask Micah some questions that can help fill in some of the lore. Eventually, you'll arrive at a small hill that oversees a house with lights and noise coming from it. When you dismount your horse, you'll be told to take cover in the shed on the left, with Micah taking cover behind the cart right in front of you. Dutch will proceed to the door and begin bargaining with the people inside for supplies. They refuse to help and shortly after, release his identity and begin to threaten him. This is where you and Micah come in and protect him by firing from cover. After you kill most of them, one will attempt to flee on foot to the left of the shed you were told to hide behind. You can let him leave, or gun him down.
Once that is over, head into the cabin the men came out of. You'll be given the task to search for food, and to exit when you've finished. On the bottom floor you'll find:
- 4x Classic Oatcakes
- 3x Opened Health Cure
- 4x Assorted Biscuits
- 1x Baked Beans
- 2x Canned Peaches
- 2x Canned Sweetcorn
- 1x Salted Beef
After stepping out, you'll be instructed to check the barn on the left. Upon opening the doors, you'll be ambushed by an O'Driscoll Gang member for killing his cousin earlier. You and him will have a fist fight as Dutch walks over to see what is going on. He will let the fight go on, and eventually, the guy will fall to the floor where you can interrogate him. Beat him until you are able to ask him questions about where his fellow gang members (the guys you shot up earlier) came from. Once you've extracted all the information possible, you're given the option to kill or set him free. Remember: your decisions have consequences.
Whatever you elect to do, pick your gun and hat up afterward, and you'll be told to grab the horse inside the barn. As you approach it, you can calm it down before leading it back to the other horses. Once you hitch it, you will begin to hear screaming emerging from the house. As you enter it, a cutscene will show Micah chasing a lady around a table. When he's ordered to stop, she will eventually stop resisting and join you, as you return to your camp. As you leave on your horses, she reveals herself to be Sadie Adler.
Subsequently, you arrive back at the camp and Dutch gives a speech after introducing Sadie to the rest of the gang, and after the cutscene ends, you are immediately forced into the next mission: Enter, Pursued by a Memory.
Notes & Tips