Outlaws from the West

Quest Giver None
Region The Grizzlies, Ambarino
Reqs Starting Mission
Reward Progression

Outlaws from the West is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.


Outlaws from the West Mission Details

Half frozen, close to death, and on the run, the gang find shelter in an old abandoned mining town. Dutch Arthur and Micah head out to look for supplies.



Outlaws from the West Objectives

  • Take no damage during the shootout
  • Loot 6 or more items from Adler Ranch
  • Complete with at least 85% accuracy



Outlaws from the West Related Characters


Outlaws from the West Walkthrough



The game begins with a cutscene of the group traversing the extreme snowy conditions in horses and carriages. They head into a small building to take shelter, and here is where Arthur Morgan (you), and Dutch Van Der Linde set out to look for supplies and two of your other gang members who went missing after the failed robbery. The players assume control now and they both ride horseback. Stay close to Dutch and follow him, exchanging dialogue along the way. Eventually, the two of you will come across Micah Bell, and he will join you on your expedition.


Hold Up

After linking up, follow them whilst continuing to engage in dialogue. At some point, you will be able to ask Micah some questions that can help fill in some of the lore. Eventually, you'll arrive at a small hill that oversees a house with lights and noise coming from it. When you dismount your horse, you'll be told to take cover in the shed on the left, with Micah taking cover behind the cart right in front of you. Dutch will proceed to the door and begin bargaining with the people inside for supplies. They refuse to help and shortly after, release his identity and begin to threaten him. This is where you and Micah come in and protect him by firing from cover. After you kill most of them, one will attempt to flee on foot to the left of the shed you were told to hide behind. You can let him leave, or gun him down.

Once that is over, head into the cabin the men came out of. You'll be given the task to search for food, and to exit when you've finished. On the bottom floor you'll find:



After stepping out, you'll be instructed to check the barn on the left. Upon opening the doors, you'll be ambushed by an O'Driscoll Gang member for killing his cousin earlier. You and him will have a fist fight as Dutch walks over to see what is going on. He will let the fight go on, and eventually, the guy will fall to the floor where you can interrogate him. Beat him until you are able to ask him questions about where his fellow gang members (the guys you shot up earlier) came from. Once you've extracted all the information possible, you're given the option to kill or set him free. Remember: your decisions have consequences.


Meeting Adler

Whatever you elect to do, pick your gun and hat up afterward, and you'll be told to grab the horse inside the barn. As you approach it, you can calm it down before leading it back to the other horses. Once you hitch it, you will begin to hear screaming emerging from the house. As you enter it, a cutscene will show Micah chasing a lady around a table. When he's ordered to stop, she will eventually stop resisting and join you, as you return to your camp. As you leave on your horses, she reveals herself to be Sadie Adler.

 Subsequently, you arrive back at the camp and Dutch gives a speech after introducing Sadie to the rest of the gang, and after the cutscene ends, you are immediately forced into the next mission: Enter, Pursued by a Memory.


Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day's Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  That's Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King's Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle's Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall

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