Paying a Social Call

Quest Giver Kieran Tuffy
Region The Heartlands
Reqs ??
Reward Double Barrel Shotgun

Paying a Social Call is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.


Paying a Social Call Mission Details

Under the threat of torture, Kieran leads Arthur, John and Bill out to Six Point Cabin where he claims Colm O'Driscoll is holed up.



Paying a Social Call Objectives

  • Silently kill 4 O'Driscolls
  • Get 12 headshots
  • Complete with at least 80% accuracy
  • Complete the mission without taking any health items



Paying a Social Call Related Characters



Paying a Social Call Walkthrough


Duffy's Duffies

At the camp, Arthur Morgan (you) sees Kieran Duffy tied to a pole, and can begin the mission by interacting with him. This will show you intimidate and question him about his O'Driscoll connections, to which he initially rejects. Dutch Van Der Linde and Bill Williamson join in to try to get him to talk. After he is threatened with the possibility of never having kids, he talks and tells them that Col O'Driscoll is holed up at Six Point Cabin. That's enough for you to gather Kieran, Bill, and John Marston, and head out on your horses to put an end to this feud.



 This attack will ideally be one of stealth. Once you get off your horse, be sure to bring some silent weapons with you (e.g Throwing Knives, Bow) but also be sure to have enough firepower in case things go south. You walk onto a small ledge to scout the camp out, and see three O'Driscolls entering from the right.

One of them stops to piss at a tree while the other two wait ahead. Here Bill will ask you whether you want to take the first kill or if he should, whichever you choose it should be a stealth kill then he'll ask again about the two waiting for their dead friend, this time he'll ask whether to take a ranged approach or melee -again whichever you choose, be sure to be stealthy with it- and each of you take one. You move forward again, this time debating with John over which one of you should kill the man sat on the log; once again, stealth kill.


Shootout & Lootout

After this kill, you can still get one more stealth kill by choosing to take the lead instead of letting them go first. After this a shootout commences. There are around 10-15 O'Driscolls holding up the cabin, so the three of you should have no problem taking them out. Use the trees and rocks for cover. Once they've all been defeated, head to the cabin to find Colm. Once you reach the door, you will be attacked from the other side of it by an O'Driscoll, and are left on the floor staring down the wrong side of a barrel when Kieran pops up out of nowhere to save your life by shooting the man in the gut.

When you get to your feet, you check the cabin to find it abandoned, and think Kieran set you up. After some deliberating with the others you come to your senses and allow him to stay with the rest of you. You send them back to the camp and search the cabin for yourself. There are a few consumables in the cupboards around but the main prize is the Double Barrel Shotgun above the fireplace. At this point, you will be taught how to clean a weapon. Search the fireplace to find a cash sum of $600.


Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day's Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  That's Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King's Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle's Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall

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