Pouring Forth Oil – IV

pouringoilforth4
Information
Quest Giver John Marston
Region Right of Dewberry Creek, Scarlett Meadows
Reqs Pouring Forth Oil – II
Reward Cut of the loot, The Sheep and The Goats

Pouring Forth Oil – IV is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.

 

Pouring Forth Oil – IV Mission Details

Blocking the tracks with the heavy oil wagon, Arthur, John, Charles and Sean board the train and rob valuables from the rich passengers and baggage car.

 

 

Pouring Forth Oil – IV Objectives

  • Kill all the train guards before Sean fires a bullet
  • Clear the baggage car of loot
  • Escape the Law within 1 minute 30 seconds
  • Get 10 kills with Dead Eye
  • Complete the mission without taking any health items

 

 

Pouring Forth Oil – IV Related Characters

 

 

Pouring Forth Oil – IV Walkthrough

 

Target Practice

Arthur Morgan (you) arrives to find Sean Mcguire shooting bottles at the rendez-vous point, and Sean tries to convince you to take him on the mission at hand. You both get rest until nightfall and that's when John Marston and Charles Smith arrive. John is hesitant but finally let's him in on the score, and they all ride out on the oil wagon. Dialogue between everyone on the journey reveals their relationship with Sean.

 

Train Robbers

Once you arrive, you'll park the wagon on the tracks and stand atop it while everyone else hides. When the train stops, Sean will beat the conductor that comes down and John will take care of the next. After this, get on the passenger cart and help John rob the people on board. Some will be hesitant to hand over their valuables, and it's up to you to beat it out of them. You do this a few times through two different compartments before going to check on Sean, who's supposed to be looting the baggage compartment.

You see him only just arriving at the baggage compartment before being jumped by a guard. Use your Dead-Eye to take that guard out, then turn your attention to his backup, 1 on the roof of the cart, the other 2 emerge behind him. Once they've been dealt with, you tell Sean to retreat and instead, you look through the compartment. There are a total of 4 points you can loot for a assortment of items.

 

I Fought the Law

Once you do, you'll get a warning from Sean about two incoming lawmen. Seeing as there are just two, you're confident in taking them out. But as your luck would have it, more start emerging from everywhere and it's time to take a stand. Kill all the lawmen in front of you and a second wave will appear from the behind. Once you defeat that second wave, get on your horse and ride away from the law enforcement.

It shouldn't take too long to evade them and once you do, a cutscene will show you raise your concerns about the timing of the dispatch before splitting the score and sending everyone their separate way.

 

 

Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day’s Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Meek?  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Home of the Gentry?  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Jim Milton Rides, Again?  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  Sodom? Back to Gomorrah  ♦  That’s Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King’s Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle’s Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall  ♦  Who the Hell is Leviticus Cornwall?



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