That's Murfee Country |
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Information | |
Quest Giver | Dutch Van Der Linde |
Region | Lakay, Bayou Nwa |
Reqs | A Fork in the Road |
Reward | Chapter 6 |
That's Murfee Country is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
That's Murfee Country Mission Details
Dutch sends Arthur and Charles to Beaver Hollow to find a new location for the gang's camp.
That's Murfee Country Objectives
- Deliver Meredith to her mother within 2 minutes
- Get 15 headshots
- Complete with at least 85% accuracy
- Complete the mission without taking any health items
That's Murfee Country Related Characters
That's Murfee Country Walkthrough
Up the Creek
Arthur Morgan (you) speaks to Dutch Van Der Linde at the camp. You ask him for a plan to which he has no solid answer to. After some back and forth, he tells you to go scout Roanoke Ridge with Charles Smith. Ask Charles to go with you then set out on horse. You will learn more of the events that transpired when you were gone and Charles will ask you whether you want to ride the whole way or take a canoe when you reach it at the Kamassa River. If you choose to row, once you reach the canoe, you'll abandon your horses and continue on the boat.
Continue canoeing until the cinematic starts playing. It will show you continuing forward, and you'll assume control once again when you reach near the area of interest, at Butcher Creek. Charles will tell you to get off and you both continue on foot from there. Follow him closely and while you may try to ask the locals for help, they "don't take kindly to outsiders" as one local so elegantly put it.
The Hills Have Eyes
After walking for a bit, Charles will suggest borrowing two horses nearby to make your journey quicker. Mount one of them and continue to follow Charles. Eventually he'll see some people ahead and you'll both dismount and follow them on foot. Follow Charles's lead once again until you reach a small platform, overlooking the two men you were tailing. Charles confirms that these men are in fact, Murfee Broods, so he tells you to pick one and kill them quietly. Once you do, one of them drops a Machete which you can pick up.
Continue to follow Charles and you'll spot a cave in the distance, a hideout for the Murfee Broods. Charles gives you the option to either stealth attack them in the cave, or to force them out of it with Dynamite. The choice is yours and affects the type of mission you'll experience, but this is the lowdown for the quiet approach.
Follow Charles to the entrance of the cave where you will find a Brood dragging a body. Stealth kill him then proceed. Another Brood will be viciously slashing a body next, stealth kill him too. Next, head around the right of the wall and you'll find two more Broods. If you want to still take the stealth approach, you'll need to use Throwing Knives and Dead-Eye to kill them before they alert the rest of them of your presence. Beyond this point, the stealthy approach is no longer an option as anyway so shoot your way through the inbred hillbillies until they're all dead.
Make sure to keep your distance, as most wield Machetes that can insta-kill you. Once they've all been killed, free the woman in the wooden cage. A cutscene will take over showing you try to calm her and offer to take her home. While first reluctant, she then agrees and gets on the back of your horse.
She tells you she lives in Annesburg and after some conversation and a ride, you arrive at the local Gunsmith . From here another cutscene plays to show her reunion, her mother also thanks you and offers you money which you can accept or decline. Whichever you choose, you leave and return to camp in a cutscene.
O Sheeeea
When you return, as you're filling Dutch in with the details, Molly O'Shea appears drunkenly out of nowhere after disappearing for a while. She cusses Dutch out before admitting she was the one that told the Pinkertons of Dutch's plan to rob the bank. Angry Dutch is about to kill her when you calm him down and prevent him from doing so, only for Susan Grimshaw to put a shotgun slug through her gut. The mission ends with a dream of Arthur's.
Notes & Tips
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