The Gilded Cage is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
The Gilded Cage Mission Details
The gang attended a party hosted by the Mayor of Saint Denis. While at the party, the meet with Bronte, and look for job opportunities.
The Gilded Cage Objectives
- While at the party, pour some drinks, compliment a guest's attire, accept a gift and save a life
- Follow the servant without being detected
The Gilded Cage Related Characters
The Gilded Cage Walkthrough
Arthur Morgan (you) talks to Hosea Matthews at the camp. They are joined Dutch Van Der Linde who tells them they've been invited to a ball by Angelo Bronte and that they need to head into town to pick up appropriate attire for the occasion.
It cuts to black and when the cutscene starts, all three of you and Bill Williamson are in a stagecoach being transported to the party. Upon getting off, you're told to leave your weapons at the gate, then are escorted into the house, and Dutch and yourself are brought up to Bronte. His conversation with Dutch gives you an idea as to what kind of a person he is as he introduces and ridicules key members of the party downstairs. Dutch excuses all of you and head down to the party.
Downstairs, you regroup with the rest of your group, and are instructed to fan out and you in particular to find out about the mayor. Down at the party, there are several interactions to be had before meeting the mayor, if you please. If not, you can simply continue onto where you saw him from upstairs, at the center of the party.
You approach his group and find one of the guests drunk, speaking very obnoxiously and making the rest of the group uncomfortable, so you escort him away. When you return the mayor, Henri Lemieux takes notice of your help and introduces himself. You chat for a bit before some fireworks go off and he's told by a servant about a phonecall from Leviticus Cornwall. The mayor dismisses him and you have to follow the servant back into the house. Be sure to keep your distance to avoid getting caught.
After you follow him long enough, he will head upstairs and enter a room where he double checks a ledger. Once he leaves, examine the ledger and take the note inside, then return to the party to link up with Dutch, Hosea, and Bill. Leave the party with them, as you all speak about your findings.The next day Dutch will enter your quarters and talk to you about the plans everyone is devising.
Notes & Tips