Who is Not without Sin is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.
Who is Not without Sin Mission Details
Arthur goes to find out what Reverend Swanson is doing at Flatneck Station.
Who is Not without Sin Objectives
- Win 2 hands of Poker
- Return Reverend to camp within 2 minutes 5 seconds
Who is Not without Sin Related Characters
Who is Not without Sin Walkthrough
A Drunk Priest walks into a Shed
Arthur Morgan (you) begin the mission by walking over to the point on the map and you are able to call out to Reverend Swanson a few times before finding him inside the shed in the area playing Poker with two men, drunk out of his mind. You interfere and try to bring him home but he falls over so the men insist you take his place on the table, you can choose to do so or not.
If you choose to choose to stay and play, you'll play a poker until you lose all your money or decide to leave. When you do leave, you thank the men then notice that Swanson is gone, and leave the shed in a hurry to find him If you choose not to, a slightly different cutscene will play but will have the same outcome of leaving the shed to find him.
Outside, there will be another two men hanging about. You can ask them of the Reverend's whereabouts or you can demand they tell you. One of the men will point in the direction he went and you should follow it. Eventually you'll find him in the grasps of a big angry man and must interfere. You have a fight with him and accidentally/purposely kill him in the process.
A bystander sees this and runs off to report you. You must now give chase and when you catch up to him is where you learn how to threaten witnesses to remain silent. After successfully convincing him to do so, your camera will pan over to the overhead railroad and you'll see the Reverend running onto the tracks. Follow him up there and you'll find him with a boot caught in the tracks, Help him out to narrowly escape the oncoming train.
You throw him to the side of the tracks and have a brief conversation before he passes out. Pick him up and mount him on the back of your horse then return to the camp. Once you arrive, hitch your horse then grab him so you can put him back under his tent, and speak to Susan Grimshaw briefly before the mission ends.
Notes & Tips