Welcome to the New World

welcometothenewworld
Information
Quest Giver Banking, the Old American Art
Region Guarma
Reqs Complete Chapter 4
Reward Freedom

Welcome to the New World is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.

 

Welcome to the New World Mission Details

Having survived the shipwreck, and now washed ashore on a remote island, Arthur begins searching for the gang.

 

 

Welcome to the New World Objectives

  • Do not fall behind while walking with the chain gang
  • Get 10 headshots

 

 

Welcome to the New World Related Characters

 

 

Welcome to the New World Walkthrough

 

Cast Away

As Arthur Morgan (you), continue your walk from the last mission, holding the L3/LS up to continue walking. Do so until eventually, a "look at smoke" button prompts, alerting you of the smoke further up on the left. Proceed towards it and you will find yourself in front of Dutch Van Der Linde, Bill Williamson, Javier Escuella, and Micah Bell. They help you out and give you some water, then you all try to come up with a plan to get off the island. But before you can get too far into it, you're surrounded by Spanish-speaking men in uniforms.

You all promptly get put into a chain-gang by the surrounding men and are forced to walk along the beach with the soldiers. A man on a horse walks along you and tries to get information as to who you are. Dutch gives a fake alias as you all walk. You bump into another group of captives who get added to the front of your chain gang. After some conversation, the man leaves and leaves you to walk with the guards and captives.

 

In the Jungle

Shortly after walking a bit more, the some of the surrounding guards will get shot down from the jungle. You leap to the closest one's corpse and steal the keys to free yourself, before passing them to your friends and grabbing the Cattleman Revolver on the corpse as well. Provide cover fire for your team by killing the remaining guards. A man and more captives will emerge from the jungle and tell you to follow them, but as you make your escape Javier is shot in the leg and tells you to go on without him.

Do so, and the man who rescued you will introduce himself as Hercule. He will also tell you about the slavery he is trying to abolish on the island and what he does. After following him for a bit, you'll be lead to a crate of weapons to defend against the oncoming soldiers. You are given a Bolt Action Rifle. Use it to kill the oncoming soldiers until they begin to retreat. Once this happens, Hercule will thank you for your help and will offer you an escape from the island in exchange for some help.

 

Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day’s Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Meek?  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Home of the Gentry?  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Jim Milton Rides, Again?  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  Sodom? Back to Gomorrah  ♦  That’s Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King’s Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle’s Bad Day  ♦  Urban Pleasures  ♦  Visiting Hours  ♦  We Loved Once and True – III  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall  ♦  Who the Hell is Leviticus Cornwall?



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