Visiting Hours

Quest Giver Sadie Adler
Region Sisika Penitentiary, Sisika Island
Reqs Icarus and Friends
Reward -

Visiting Hours is a Story Mission in Red Dead Redemption 2 (RDR2). This is one of the "Main Quests" of the game and players must complete it to advance the Story. Completing Story Missions opens up Stranger Missions as well as additional content throughout the game.


Visiting Hours Mission Details

 Arthur and Sadie row to Sisika Island to break John out of prison.



Visiting Hours Objectives

  • Get headshots on both Prison Guards when sniping from the tower.
  • Escape to the boat within 2 minutes 45 seconds.
  • Complete within 9 minutes.
  • Complete with at least 80% accuracy.
  • Complete the mission without taking any health items.



Visiting Hours Related Characters



Visiting Hours Walkthrough

Head To Sisika Island

Following the event that happened in Icarus and Friends - Sadie instructs Arthur (you) to meet at Popperhind Landing docks where the two will have to make their way to Sisika Penitentiary, on Sisika Island, to break out John. When Arthur (you) gets to the docks, a cutscene will start where you will find Sadie telling Abigail she can't come along - Abigail eventually agrees to be left behind and the two make it to the island without any problem.

Once the two have landed on the island, stay low and head South toward the watchtower where you will need to perform a stealth kill - equip a knife, climb up the ladder, and eliminate the guard.


Locate John Marston

Pick up the rifle on the watchtower and scout the area to the right, where you will find a group of prisoners and two guards in front of a barn. 

vhguards-minIt is recommended to shoot the guard on the horse first in order to have enough time shooting the less mobile guard who is on foot. 


After killing them, Sadie claims that she didn't think it was John in the group. Follow her down the watchtower and investigate the field to the eliminated guards.


Get John Marston & Escape

After catching up with Sadie, a cutscene will start where she questions a guard who's still alive - another guard sneaks up and points a gun at her. However, Arthur is there, points his gun at the guard, and takes him hostage. Continue and make your way towards the entrance of the prison, Sadie will knock out the encountered guards as you go.

Once you've reached the entrance, another cutscene will start where Arthur is still holding a gun to the guard's head and demand they trade John for him. Eventually, they give in and release John to you.

Now, prepare to make a run towards the field to the boat once Sadie releases John from his ankle shackles - when you are relatively close to your objective, Sadie will tell Arthur (you) to hold them off until you've reached the boat.

vhmapKeep an eye on the mini-map to be able to predict the enemy movement so you can get to cover as soon as possible.


Once you're in, continue with shooting the guards on shore and use Dead-Eye to get better accuracy - once you've killed enough enemies, a cutscene will start with the three getting out of the boat.

Mount your horse and follow Sadie and John - as you make your way to Beaver Hollow, Arthur and Sadie will start telling John about all the things that have happened while he's been detained. 

After arriving at the camp, another cutscene starts where you will encounter Dutch Van Der Linde who isn't keen on Arthur breaking John out. When you resume control of Arthur, you will be told by Mary-Beth Gaskill that Dutch and Micah have gone to Annesberg where they have business with Mr. Cornwall.



Notes & Tips

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Story Missions
A Fine Night of Debauchery  ♦  A Fisher of Men  ♦  A Fork in the Road  ♦  A Kind and Benevolent Despot  ♦  A New Future Imagined  ♦  A New Jerusalem  ♦  A Quick Favor for an Old Friend  ♦  A Quiet Time  ♦  A Rage Unleashed  ♦  A Really Big Bastard  ♦  A Short Walk in a Pretty Town  ♦  A Strange Kindness  ♦  Advertising, the New American Art – II  ♦  American Distillation  ♦  American Fathers – II  ♦  American Venom  ♦  Americans at Rest  ♦  An American Pastoral Scene  ♦  An Honest Day's Labors  ♦  An Honest Mistake  ♦  Angelo Bronte, a Man of Honor  ♦  Archeology for Beginners  ♦  Banking, the Old American Art  ♦  Bare Knuckles Friendships  ♦  Blessed are the Meek?  ♦  Blessed are the Peacemakers  ♦  Blood Feuds, Ancient and Modern  ♦  Brothers and Sisters, One and All  ♦  Country Pursuits  ♦  Dear Uncle Tacitus  ♦  Do Not Seek Absolution – I  ♦  Do Not Seek Absolution – II  ♦  Eastward Bound  ♦  Enter, Pursued by a Memory  ♦  Exit Pursued by a Bruised Ego  ♦  Farming, for Beginners  ♦  Fatherhood and Other Dreams – II  ♦  Fatherhood, for Beginners  ♦  Fatherhood, for Idiots  ♦  Favored Sons  ♦  Fleeting Joy  ♦  Friends in Very Low Places  ♦  Further Questions of Female Suffrage  ♦  Gainful Employment  ♦  Good, Honest, Snake Oil  ♦  Goodbye, Dear Friend  ♦  Hell Hath No Fury  ♦  Help a Brother Out  ♦  Home Improvement for Beginners  ♦  Home of the Gentry?  ♦  Honor, Amongst Thieves  ♦  Horse Flesh for Dinner  ♦  Horsemen, Apocalypse  ♦  Icarus and Friends  ♦  Jim Milton Rides, Again?  ♦  Just a Social Call  ♦  Magicians for Sport  ♦  Money Lending and Other Sins – III  ♦  Motherhood  ♦  Mrs. Sadie Adler, Widow – II  ♦  My Last Boy  ♦  No, No and Thrice, No  ♦  Old Friends  ♦  Old Habits  ♦  Our Best Selves  ♦  Outlaws from the West  ♦  Paradise Mercifully Departed  ♦  Paying a Social Call  ♦  Polite Society, Valentine Style  ♦  Pouring Forth Oil – II  ♦  Pouring Forth Oil – IV  ♦  Preaching Forgiveness as He went  ♦  Red Dead Redemption  ♦  Revenge is a Dish Best Eaten  ♦  Savagery Unleashed  ♦  Simple Pleasures  ♦  Sodom? Back to Gomorrah  ♦  That's Murfee Country  ♦  The Aftermath of Genesis  ♦  The Battle of Shady Belle  ♦  The Bridge to Nowhere  ♦  The Course of True Love – II  ♦  The Course of True Love – III  ♦  The Course of True Love – V  ♦  The Delights of Van Horn  ♦  The Fine Art of Conversation  ♦  The Fine Joys of Tobacco  ♦  The First Shall Be Last  ♦  The Gilded Cage  ♦  The Joys of Civilization  ♦  The King's Son  ♦  The New South  ♦  The Sheep and the Goats  ♦  The Spines of America  ♦  The Tool Box  ♦  The Wheel  ♦  Trying Again  ♦  Uncle's Bad Day  ♦  Urban Pleasures  ♦  We Loved Once and True – III  ♦  Welcome to the New World  ♦  Who is Not without Sin  ♦  Who the Hell is Leviticus Cornwall  ♦  Who the Hell is Leviticus Cornwall?

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